Release 3.7.6-beta.1
Summary
Version 3.7.6-beta.1
reworks the SDK's Build Panel, enables Multi-Platform Build & Publish, and allows Build & Test for avatars to work on Android/Quest. It also improves ClientSim's pause menu and fixes several bugs.
warning
This is a beta release, expect issues! You can report any bugs on our open-beta feedback board.
Also note that some of these features require the 2025.1.2
beta client to work.
Fixes & Changes
- The VRChat SDK's Build Panel has received a major overhaul.
- You can now target multiple platforms at the same time when publishing!
- Multi-Platform Build & Publish goes through each selected platform in sequence and build your content for that platform, always starting with PC (if selected).
- You can monitor the progress in both the Builder panel and in Unity's Background Processes window accessed in the bottom right area of the editor.
- Once the builds are done, the editor returns to the platform you started the build on.
- The updated UI also incorporates all of the changes made to support Build & Test for Android/Quest.
- Content Info editing has been improved.
- The Content Warnings section has been changed into a simple dropdown.
- The tag editor has moved to a new popup.
- Capturing thumbnails is significantly easier and more responsive.
- Likewise, this new method addresses past Color Space and Post Processing issues.
- You can now target multiple platforms at the same time when publishing!
- You can now build and test avatars on Android/Quest.
- This requires connecting a phone (or any ADB device) to your PC.
- Check out our documentation!
- Added support for Contact Senders to be local only.
- If you enable "local only", the Contact Sender only exists on the local avatar in a similar way to local only Contact Receivers.
- These do not contribute to an avatar's performance ranking, but still count towards the hard Contact limit.
- Fixed an exeception that could appear when toggling VRChat Contacts in Play mode.
- Implemented all VRChat Constraint fixes from client version
2025.1.2
(and older).
Client Sim
- Added a new ClientSim setting,
Hide Menu on Launch
.- This setting automatically closes the ClientSim pause menu when entering Play Mode, after you've accepted the warning about differences between ClientSim and the VRChat Client.
- In addition, the ClientSim pause menu now automatically closes when you move your player, similar to how the Quick Menu works in the Client.
- Fixed multiple
UdonBehaviour
scripts on one GameObject not functioning correctly in ClientSim.