Skip to main content

Release 3.7.6-beta.1

Momo the Monster
VRChat Developer

Summary

Version 3.7.6-beta.1 reworks the SDK's Build Panel, enables Multi-Platform Build & Publish, and allows Build & Test for avatars to work on Android/Quest. It also improves ClientSim's pause menu and fixes several bugs.

warning

This is a beta release, expect issues! You can report any bugs on our open-beta feedback board.

Also note that some of these features require the 2025.1.2 beta client to work.

Fixes & Changes

  • The VRChat SDK's Build Panel has received a major overhaul.
    • You can now target multiple platforms at the same time when publishing!
      • Multi-Platform Build & Publish goes through each selected platform in sequence and build your content for that platform, always starting with PC (if selected).
      • You can monitor the progress in both the Builder panel and in Unity's Background Processes window accessed in the bottom right area of the editor.
      • Once the builds are done, the editor returns to the platform you started the build on.
      • The updated UI also incorporates all of the changes made to support Build & Test for Android/Quest.
    • Content Info editing has been improved.
      • The Content Warnings section has been changed into a simple dropdown.
      • The tag editor has moved to a new popup.
    • Capturing thumbnails is significantly easier and more responsive.
      • Likewise, this new method addresses past Color Space and Post Processing issues.
  • You can now build and test avatars on Android/Quest.
    • This requires connecting a phone (or any ADB device) to your PC.
    • Check out our documentation!
  • Added support for Contact Senders to be local only.
    • If you enable "local only", the Contact Sender only exists on the local avatar in a similar way to local only Contact Receivers.
    • These do not contribute to an avatar's performance ranking, but still count towards the hard Contact limit.
  • Fixed an exeception that could appear when toggling VRChat Contacts in Play mode.
  • Implemented all VRChat Constraint fixes from client version 2025.1.2 (and older).

Client Sim

  • Added a new ClientSim setting, Hide Menu on Launch.
    • This setting automatically closes the ClientSim pause menu when entering Play Mode, after you've accepted the warning about differences between ClientSim and the VRChat Client.
    • In addition, the ClientSim pause menu now automatically closes when you move your player, similar to how the Quick Menu works in the Client.
  • Fixed multiple UdonBehaviour scripts on one GameObject not functioning correctly in ClientSim.