SDK Prefabs
This is a list of prefabs available in our SDKs!
VRCAvatarPedestal
An example of how to create an avatar pedestal that you click on to wear a new avatar using Udon.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > AvatarPedestal
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VRCChair
An example of how to create a chair that you click on to sit in using Udon.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > VRCChair > VRCChair3
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VRCMirror
An example of how to create the ever-popular Mirror using Udon.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > VRCMirror
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VRCPortalMarker
An example of how to use VRC_PortalMarker.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > VRCPortalMarker
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This prefab must be at the root of your scene hierarchy for the portal's destination instance to be synced with other players.
VRCWorld
An example of how to use VRC_SceneDescriptor to define a VRChat World.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > World
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VRCVideoSync
An example of how to create an Udon-powered Video Player.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > VideoPlayers
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Two examples exist:
UdonSyncPlayer (AVPro).prefab
- Uses AVPro, which permits watching livestreams.UdonSyncPlayer (Unity).prefab
- Uses Unity's built-in video player, which may be more stable in some situations.
Simple Pen System
An example of how to create an Udon-powered pen for drawing in 3D space!
Documented here: Simple Pen System
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > SimplePenSystem
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Udon Variable Sync
A self-documenting example on how Udon Variable Sync works! Drop it into your world and test it out to see how it works.
Found in Packages > VRChat SDK - Worlds > Samples > UdonExampleScene > Prefabs > Udon Variable Sync
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