Udon Documentation
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The page below is only relevant to sellers with access to VRChat's Creator Economy.
This page documents all Udon types, methods, and events related to the VRChat Creator Economy. You can use them to create your own Udon scripts with the Udon Node Graph or UdonSharp.
Types
VRChat's SDK contains objects types to support the management of Udon products that your customers can purchase.
UdonProduct
UdonProduct is a ScriptableObject that you can create in your project. It represents a product from your store, allowing you to interact with it in Udon. A world will only receive events based on products that are being used within it, therefore it is necessary to reference a product's UdonProduct equivalent in any UdonBehaviour at least once before uploading.
For example, even if you don't directly use the UdonProducts anywhere, you would need to have an array of UdonProducts on at least one UdonBehaviour somewhere in the scene to receive OnPurchaseConfirmed, OnPurchaseExpired or OnPurchasesLoaded events for those products across all UdonBehaviours.
UdonProducts can be created with the UdonProductManager ("VRChat SDK" → "UdonProduct Manager") or by creating an UdonProduct asset manually ("Assets" → "Create" → "VRChat" → "UdonProduct").
Read Getting Started to learn more about creating an UdonProduct asset in your project.
Fields
Field name | Type | Description |
---|---|---|
ID | string | Unique identifier of your Udon product. Enter it by copying it from your store on the VRChat website. |
Name | string | The name of your Udon product. |
Description | string | The description of your Udon product. |
Equals
Description This method compares if the product ID is equal to another product's ID.
Input
IProduct
orUdonProduct
: Product to compare this product to.
Output
bool
:true
if the two products are equal, otherwisefalse
.
IProduct
This is the equivalent of a UdonProduct returned by all the Udon Creator Economy methods and events.
Field name | Type | Description |
---|---|---|
ID | string | Unique identifier of your Udon product. |
Name | string | The name of your Udon product. |
Description | string | The description of your Udon product. |
Buyer | VRCPlayerAPI | The player who purchased this product. |
Equals
Description This method compares if the product ID is equal to another product's ID.
Input
IProduct
orUdonProduct
: Product to compare this product to.
Output
bool
:true
if the two products are equal, otherwisefalse
.
UdonProduct's and IProduct's "Name" & "Description" fields are currently filled in from the UdonProducts present in the world.
Methods
The SDK contains methods for interacting with player purchases or VRChat's store pages. These methods can be found under the 'Store' namespace.
Store.DoesPlayerOwnProduct
This method will check if a player owns a certain product.
Input
VRCPlayerApi
: Player that you want to check the product ownership of.UdonProduct
orIProduct
: Product that you want to check the ownership of.
Output
bool
:true
if the player owns the product, otherwisefalse
.
It is not advised to use this immediately after the "Start" event. Udon may not have received players purchases yet. It is advised to use the OnPurchasesLoaded event instead.
Store.DoesAnyPlayerOwnProduct
This method will check if any player in the instance owns a certain product.
Input
UdonProduct
orIProduct
: Product that you want to check the ownership of.
Output
bool
:true
if any player in the instance owns the product, otherwisefalse
.
Store.GetPlayersWhoOwnProduct
This method will get all the players who own a certain product.
Input
UdonProduct
orIProduct
: Product that you want to check the ownership of.
Output
VRCPlayerApi[]
: An array of players that own this product.
Store.OpenGroupPage
Opens a group's Group Info page in VRChat's main menu.
Input
string
: ID of a group (i.e.grp_00000000-0000-0000-0000-000000000000
)- To find the group ID, open the group on VRChat.com and copy the ID from your browser's address bar.
Store.OpenGroupStorePage
Opens a group's Store page in VRChat's main menu.
Input
string
: ID of a group (i.e.grp_00000000-0000-0000-0000-000000000000
)- To find the group ID, open the group on VRChat.com and copy the ID from your browser's address bar.
Store.OpenGroupListing
Opens a specific listing on a group's Store page.
Input
string
: ID of the listing (i.e.prod_00000000-0000-0000-0000-000000000000
)
Store.SendProductEvent
Sends the OnProductEvent event to all players in the instance on the target UdonBehaviour.
Before sending or receiving the networked event, this method checks if the player using SendProductEvent
has purchased the product.
Input
UdonBehaviour
: The Udon Behaviour that will receive the resulting OnProductEvent event.UdonProduct
orIProduct
: Product that you want to use for the event.
Store.ListPurchases
Sends an OnListPurchases event to the target UdonBehaviour with an array of all the purchases made by a target player.
Input
UdonBehaviour
: Udon Behaviour that will receive the resulting OnListPurchases event.VRCPlayerApi
: Player that you want to check the purchased products from.
Store.ListAvailableProducts
Sends an OnListAvailableProducts event to the target UdonBehaviour with an array containing all products used in the world.
Input
UdonBehaviour
: An UdonBehaviour that will receive the resulting OnListAvailableProducts event.
Store.ListProductOwners
Sends an OnListProductOwners event to the target UdonBehaviour. This event allows you to retrieve the names of all your supporters and, for example, display their user names in your world.
- For this event to work properly, you'll first need to enable the "Owners Names in Udon" setting for the Udon product on VRChat.com. Otherwise, OnListProductOwners will not fire.
- If you are locally testing your world, OnListProductOwners will load the placeholder user names "VRCat, Fred, VRRat" instead of real user names.
- If your GameObject contains multiple UdonBehaviour components, this event may not work properly.
Input
UdonBehaviour
: An UdonBehaviour that will receive the resulting OnListProductOwners event.UdonProduct
: The UdonProduct for which to retrieve the owner's user names.
Events
If a game object or its Udon behaviour is disabled, it won't execute most of the events related to the Creator Economy.
OnPurchaseConfirmed
This event is triggered once a player's purchase has been loaded and confirmed. Purchases are loaded in the following situations:
- when joining the instance, both for the local player and any other players,
- when any new players join the instance, and
- when any player in the instance purchases one of the world's products.
Output
IProduct
: The product that has been purchased.VRCPlayerApi
: The player who has purchased the product.bool
:true
if the purchase was just made,false
if it was made as part of loading the player's purchases upon joining the world.
OnPurchaseExpired
This event is triggered when the local client detects that one of the products owned by a player in the instance has expired.
Output
IProduct
: Product that has expired.VRCPlayerApi
: The player whose product has expired.
OnPurchasesLoaded
This event is triggered when all of a player's purchases have been loaded, either when the local player joins an instance or when another player has joined later. If the player does not own any products, the event will still fire, and the IProduct[] array will be empty.
Outputs
IProduct[]
: An array of products owned by the player.VRCPlayerApi
: The player whose purchases have been loaded.
OnProductEvent
This event is triggered when a player uses Store.SendProductEvent. Both the local player and VRChat's servers will check that the local player has purchased the product before executing this event.
Output
IProduct
: The product that has been 'sent' alongside the event.VRCPlayerApi
: The player who has used their product.
OnListPurchases
This event is triggered when the local player uses Store.ListPurchases. It returns an array of all the purchases made by the target player.
Outputs
IProduct[]
: An array of products owned by the target player.VRCPlayerApi
: The target player whose purchases have been retrieved.
OnListAvailableProducts
This event is triggered when the local player uses Store.ListAvailableProducts. It returns an array of all the products (UdonProduct) used in the world.
Outputs
IProduct[]
: An array of IProducts representing all UdonProducts used in the world.
OnListProductOwners
This event is triggered after an Udon script calls Store.ListProductOwners. It returns an array containing the display names of all players who own the target product. The list includes every user who owns that product, not just users in the current instance.
To check if a player in the instance owns an Udon product, Store.DoesPlayerOwnProduct should be used instead.
Outputs
IProduct
: The product passed in the initial Store.ListProductOwners call.string[]
: An array of strings containing the names of all users who own this product.