Release 3.10.4-beta.2
Summary
SDK Version 3.10.4-beta.2 brings VRCTween, box-shaped Contacts, and global PhysBone colliders.
These features are currently in Open Beta!
New Udon APIs and components require client version 2026.2.2 (open-beta branch) or higher.
Please report any issues you encounter on our open-beta feedback board.
Features
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Added VRCTween, which exposes select functionality from the powerful DOTween library to Udon.
- You can now animate positions, rotations, scales, and more with a few lines of code.
- Virtual tweens provide advanced interpolation functionality and more for experienced creators.
- Includes cancelable delayed calls.
VRCTween.DelayedCallworks likeSendCustomEventDelayedSeconds, but returns a handle you canKill()to cancel. - All functionality is compatible with UdonSharp and Graph.
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In avatar projects, you can now mark PhysBone colliders as global. This allows them to collide with PhysBones in worlds or other avatars (if they also allow collision against avatars).
- This is the same system that already powers your finger and hand colliders for
headpattingtouching PhysBones. - You can mark up to four additional PhysBone colliders as global per avatar.
- This is the same system that already powers your finger and hand colliders for
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Contact senders and contact receivers on avatars and worlds can now be box shaped.
- You can adjust the width, height and depth of the box shape independently.
- Proximity can be calculated as either distance from the center like other contact types, or distance from a face of the box.
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Exposed PhysBone colliders in worlds to Udon, allowing their properties to be changed dynamically via Udon scripts.
- After modifying a
VRCPhysBoneCollider, you need to callApplyConfigurationChanges()on it to apply the changes, similar to how PhysBone components behave.
- After modifying a
Fixes & Changes
- Gizmo previews for avatar fingers in the SDK should now exactly match the shapes in the client.
- Previously, the capsules shown in the SDK were from tip-to-tip. They're now correctly shown as center-to-center.
- The SDK now highlights that plane-shaped physbone colliders don't support global collision.
- All SDK projects now enforce shader chunking at a size of 4 MB each.
- This allows content to be loaded more efficiently, especially for shaders with many variants.
- Updates to VRChat Data Containers:
VRCDataListandVRCDataDictionarycan now be constructed with a custom capacity.VRCDataDictionarynow exposes anEnsureCapacity()method that ensures the dictionary can hold at least the specified number of elements.
- GameObjects are now automatically moved to the
Pickuplayer again when adding aVRCPickupcomponent to them. - Fixed an issue where UdonSharp could miscompile enum usage with a specific amount of members.
UdonSharpBehaviournow implementsIUdonEventReceiver, saving you some type casting.
Fixes in 3.10.4-beta.2
- Fixed VRCTween's integration into the Worlds SDK.
Known Issues
- In rare cases, you may see an "All pipe instances are busy" error while building. This is a Unity issue - restarting your editor and trying again should fix it.
