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Release 3.10.3

Momo the Monster
VRChat Developer

Summary

SDK Version 3.10.3 brings Toon Standard improvements, the VRCRaycast component, and exposes VRC+ subscription status to Udon!

Features

  • Added the VRCRaycast component.
    • It allow avatars to fire rays through the scene that hit against colliders in the world or on players. A transform is positioned at the point the raycast hits.
    • This provides similar functionality to FinalIK, but is much more optimized and easier to use.
  • The Toon Standard shader now supports a "Color Mask" property.
    • This allows you to apply different Tint values based on an RGB(A) mask texture.
    • Every channel can additionally be configured with Emission.
    • The additional Tint can be applied in Multiply and Additive modes.
    • Color masks without an alpha channel will automatically disable the 4th Tint option to avoid confusion.
  • Added an isVRCPlus property to VRCPlayerApi to allow Udon to query if a user has an active VRC+ subscription.

Fixes & Changes

  • Fix String and Image URL loading features not working in ClientSim since 3.10.2.
  • Mirrors now render in Camera.onPreCull instead of OnWillRenderObject to match the 2026.1.3 client.

Fixes & Changes from 3.10.3-beta.1 to 3.10.3-beta.2

  • Improvements to VRCRaycast:
    • Changed the editor gizmo to be orange instead of blue.
    • Added avatar animator parameters set by VRCRaycast:
      • {Name}_Hit is a boolean parameter set to true while the ray is hitting a collider and false while it isn't.
      • {Name}_Ratio is a float ranging from zero to one that gives the ratio of the full distance covered by the raycast. For example, if the hit is 50% of the way along the ray's maximum distance, this value will be set to 0.5.
      • {Name}_Distance is a float giving the actual distance traveled by the ray in world units before it hit something.
    • Fixed the result transform facing the wrong way when the ray misses when configured to snap on miss.
    • Renamed Positioning On Miss to Behavior On Miss to better reflect that this option also affects rotation while Apply Rotation is turned on.
    • VRCRaycast now behaves correctly in SDK projects where domain reloading is disabled.
    • Added an option to allow raycast distance to change with the Z scale of the transform the component is attached to.
      • It's still limited to a maximum distance of 1000 units.
    • Added public C# properties to the raycast component for user-made SDK tooling.

Fixes & Changes from 3.10.3-beta.2 to live

  • Removed Disable On Miss from VRCRaycast, since it's redundant now that avatar animator parameters are available instead.

Known Issues

  • In rare cases, you may see an "All pipe instances are busy" error while building. This is a Unity issue - restarting your editor and trying again should fix it.