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Settings

The ClientSim Settings are not a system, but data on how to run ClientSim.

Enable ClientSim​

Should ClientSim be enabled when entering playmode? ClientSim is forced disabled when uploading worlds.

Enable Console Logging​

Should Debug information be logged to the console?

Remove “EditorOnly”​

On enter playmode, should all objects tagged with “EditorOnly” be deleted?

Set Target FrameRate​

Should ClientSim set the Application target framerate?

Target FrameRate​

The expected framerate for Unity while in playmode. This will set both Application.TargetFramerate and the FixedTimeDelta.

Startup Delay​

How long should ClientSim wait before starting and initializing Udon? Use this as a way to simulate long world loading times and verify Unity component behavior.

Spawn Player Controller​

Spawn a controllable player when starting ClientSim. If disabled, a local player is still created to prevent Udon Programs crashing.

Show Desktop Reticle​

Should the desktop reticle be displayed or not?

Show Tooltips​

Show tooltips above interactable objects

Invert Mouse Look​

Should the mouse Y be inverted

Player Height​

The height of the player in unity units. This is clamped between 0.2 and 80.

Local Player Name​

What is the name of the local player, used for VRCPlayerApi.displayName

Local Player Is Master​

When set to false, a remote player is spawned and set as master.

Is Instance Owner​

Is the local player the instance owner?